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Welcome To The Trust Site: Admin Updates
Welcome to The Trust Website! Please register to gain member access to our raid calendar, info guides, forums and more. We're here to help you build the best characters in the DCUO universe...so feel free to contact any of the Officers if you need help!

UPDATE 11/26/2012
The site is back in full use mode. Please help in donate to the donation button on the left hand side.

Milcat






UPDATE 8/17/12


Hey all...Pig Here. Please read!!
The time is up on the money that was set aside for website access. We haven't received any more donations and we now have to consider if keeping the website a premium is something we want to keep doing. I'll need to look into the what we'll loose exactly by going free but in the meantime please think about how often you use the site and for what primarily. The main point however is that without website donations...whether we want to keep the site is mute.

Our premium status ends on September 17th unless we receive more donations. You can donate on the top left hand side of the page by clicking the donate button. It's safe, secure and every penny goes to website fees. 

“Until that day… till all are one.” - Optimus Prime


FOR THE LEAGUE! 


Bing, Milcat, Samuraipig & Trustleader

If you have questions or comments about the site, feel free to contact any of the super admins: Samuraipig, Milcat, Bing or TrustLeader

You can also post your comment in our Site Suggestions forum: http://www.thetrust.guildportal.com/Guild.aspx?GuildID=412320&TabID=3498425&ForumID=2046861
League News
ArchivesRSS

Home Turf Video

TrustLeader, Jan 4, 13 5:37 PM.
Here is a link to todays video Jens Anderson put our regarding the upcoming Home Turf DLC.

http://www.twitch.tv/dcuniverseonline/b/354026470

Update 18 hits the PC test servers...and it's a doozy!

samuraipig, Aug 17, 12 2:27 PM.
Going away are marks of distinction, momentum and krypton. All T1 - T3 gear will be bought with marks of triumph. Also...new challenges have been made of old missions and all challenges are being added to the oncall menu. Read on for more details:

Game Update 18 PC Test Notes

Content Restructuring 
Many Challenges, Duos and Alerts have had their difficulty tiers increased in order to offer a smoother progression and a full range of content availability. In addition, a number of new challenge modes have been added! These higher tiered instances now offer upgraded loot and level appropriate rewards.

Although the amount of available content at the lower tiers was decreased, the time required to progress through any given tier remains or has been decreased due to adjustments in tier item costs.

Challenge Improvements 
Challenge modes can now be accessed through the On-Duty menu. The missions associated with Challenge modes have been removed and are no longer available. If you still have one of these missions in your journal, they can still be completed normally.

Commendations 
Completing a Challenge mode will now award a commendation that grants renown. Using this item increases your standing with that group by 125. Faction commendations may also be purchased from the appropriate faction vendor for 25 Marks of Triumph.

Currency Unification 
Marks of Distinction, Marks of Momentum and Marks of Krypton will no longer be awarded and can no longer be used to purchase items. All Tier 1 through 3 items are now purchased with Marks of Triumph. Content that used to award Marks of Distinction, Momentum and Krypton now awards Marks of Triumph. The number of Marks of Triumphs awarded and the cost to purchase items increases with each tier.

Marks of War are still used to purchase Tier 4 items and are still awarded for success in Tier 4 content.

Currency Conversion 
Marks of Distinction, Marks of Momentum and Marks of Krypton can be converted to Marks of Triumph. You will find a mission in your journal that will point you toward a vendor in the Watchtower or Hall of Doom that offers conversion packages. These convert your old marks into the appropriate number of Marks of Triumph. As an added bonus, you will receive a Token of Merit for every mark converted! There is no cash cost associated with converting. Token of Merit vendors also offer the same conversion package.

Marks of Distinction convert at a rate of 1 for 5. Marks of Momentum convert at a rate of 1 for 10. Marks of Krypton convert at a rate of 1 for 25.

Tier Items 
The purchase of tiered items is now restricted by Combat Rating. The combat rating required to purchase a tiered item is equal to the Combat Rating required to qualify for that content.

Bonus Awards 
You will now receive a Weekly Award box the first time you complete a Tier 1 through Tier 3 challenge, duo or alert within a week. This award box offers a random level appropriate item as well as additional Marks of Triumph. Using replay badges to unlock the instance will also unlock the weekly award.

Furthermore, Tier 2 and Tier 3 raids will award a Monthly Raid Award box. This box includes a random raid level item and additional Marks of Triumph. Like the Weekly Awards, using replay badges to unlock the raid will also unlock the Monthly Raid Award.

Match and Duo/Challenge Boss 
Many Challenge and Duo mode bosses have learned some new tricks! Many will now use familiar weapon combos as well as Block. Their attacks may both inflict and be vulnerable to counter attack mechanics such as Blocking, Interrupt and Block Breaking.

“Match” rank NPCs in solo and duo content, such as Circe’s Bestiamorph Rhinos and the Joker’s Wag goons, now have more Health but do less damage. Many will now use familiar weapon combos as well as Block. These attacks may both inflict and be vulnerable to counter attack mechanics such as Blocking, Interrupt and Block Breaking.

----------------------


Alerts:
Ace Chemicals

  • Each Boss in Ace Chemicals has agreed to keep the hallway doors open to ensure their enemies can gain access.

Blüdhaven

  • Chemo will no longer stand idly by and stare at you if he doesn't feel like jumping.
  • Fixed various issues with the Transporting of Supplies.
  • Fixed an issue where players who were further away from Chemo would sometimes not see him during the Cinematic.

Courthouse

  • The Supreme Justice will no longer refuse those who wish to enter his chambers.

League of Assassins Stronghold

  • Ra's al Ghul sharpened the blades in his trap room. They should be much more deadly now.

Watchtower Containment Facility

  • The System Hacker can now be damaged by all attacks.

Challenges:
Gotham University Museum

  • Fixed an issue where the Tiger Boss would refuse to jump and attack his enemies.

Metropolis University

  • Power Girl and Parasite have a brand new exchange at the beginning of their Metropolis University challenge mission.

Collections:

  • Marine Life Fossils and Atlantean Artifacts no longer have a required level needed to add them to your collections.

Combat:

  • Super powers with a damage component that are usable while controlled may no longer be used while under a control effect that cannot be broken such as counter attacks.

Currency:

  • Commendations are now available from factional vendors in the Watchtower and the Hall of Doom. These items can be purchased with Marks of Triumph and award renown with those specific factions when used.
  • Marks of Triumph will now be rewarded or drop in place of Marks of Distinction, Krypton and Momentum. Whenever more than one Mark of Triumph is dropped or mailed, a physical representation of the mark will drop into your inventory that must be used to add the marks to your currency tab.
  • Tier 2 and Tier 3 iconic armor sets and items are now purchased with Marks of Triumph.
  • The cost to purchase Tier 1 iconic armor sets has been reduced.
  • Tier 2 iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 43 to purchase.
  • Lightning Strikes DLC iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 53 to purchase.
  • Tier 3 iconic armor sets and items are now purchased with Marks of Triumph and require a minimum combat rating of 53 to purchase.

Tokens of Merit Vendor

  • Tokens of Merit for Marks of Distinction, Momentum, Krypton and War have been replaced by Currency Conversion Packages. These packages contain the same Tokens of Merit as before and also award Marks of Triumph at the following rate: Distinction converts at 1 for 5, Momentum at 1 for 10, Krypton at 1 for 25 and War at 1 for 65.

Duos:
Cape Carmine Lighthouse

  • Villain: Nightwing will no longer open the door for you if you are defeated and decide to return for another beat-down.

Metropolis City Hall

  • Hero: Treasure Chest will now always spawn properly.

Old Gotham Subway

  • Players should no longer run into an issue where they can not complete the instance.
  • Removed collision from various invisible objects that may interfere with players in combat.
  • Pengbot Maximus’ spin attack is now vulnerable to block and causes interrupt.
  • Pengbot Maximus’ “Beak Attack” which he uses at low health, is now vulnerable to interrupt and causes appropriate damage.

Items:

  • The Novice Guardian's Badge should now have the correct activated effect.
  • The Prime Battleground Raid should now have a chance of dropping an Unattuned Prime Shield.

Missions:

  • Intro to Daily Instances tasks no longer send you to the daily challenge kiosk.

Caging Penguin

  • The pointer mission no longer sends you to the Watchtower or the Hall of Doom. You now are sent directly to the Penguin Challenge instance.

Deadly Mischief

  • Hero: The lockers inside the playroom can no longer be targeted.
  • Hero: Rescued Police Officers should now walk instead of slide after you release them.
  • Heroes can no longer target the Mainframe they have sworn to protect.

Exobyte Eclipse

  • Various objects in this instance are no longer targetable.

The First Clue

  • GCPD officers and Rescued Citizens should now run away instead of de-spawn.

Lunar Eclipse

  • Players should no longer remain in combat after defeating Zatanna.
  • Zatanna's beam attack will no longer display an impact particle on a player until zoning out of the instance.

Party Time!

  • Joker Gas now only affects enemies in the playroom.
  • Blue Barrels will now freeze enemies.

Rite Wronged

  • Villain: Deathstroke should no longer be afraid to show himself when you are fighting Bruno Mannheim.
  • Villain: Batwoman can no longer get knocked off of the alter during your scuffle with Bruno Mannheim.

The Root of Evil

  • Poison Ivy is no longer camera shy and will appear in all of her camera shots.

Queen of Lies

  • Aquaman is no longer capable of stopping players from moving for long periods of time.

Powers:
Fire

  • Absorb heat will now display the proper effects while using a shield weapon.

Light

  • Snap Trap will now apply damage over time in control role when used from your power tray.

Nature

  • Effects from canine form's ability Sneak are now removed when zoning to a new location.

PvP:

  • The Decoy consumable uses white effects to help differentiate it from the new Gadgets Holographic Decoy.

Arenas

  • Ace Chemicals: On-Screen Text should now remain in sync with capture point information.
  • Fortress of Solitude: Once again and forever more, you do not want to be locked in the center room.

Legends

  • Bane, Arkillo, and Kilowog legends are now able to weaponize larger objects, bringing them in line with other legends.

Races:
Old Gotham Expert Speedster Challenge:

  • If you are on the race, NPCs will no longer agro you, as long as you don’t attack, interact, or do anything other than racing. Please note, if you already have NPCs hating and attacking you when you start the race, they will continue to hate you.
  • Decreased the number of spawns around the Race Start area and along the coastline.

Raids:
Batcave: The Inner Sanctum

  • Zetta-Drone should no longer become bitter and prevent groups from advancing if it is defeated quickly.

Fortress of Solitude: Power Core

  • The first Bosses should no longer occasionally spawn in pairs.

Themyscira: The Gates of Tartarus

  • The Avatar of Magic is no longer open to trickery that allows his enemies to zerg him.

UI:
The following instances have been adjusted or added:

  • Poison Ivy Challenge --> Moved to Tier 2
  • Metropolis University (Power Girl) Challenge --> Moved to Tier 2
  • Catwoman Challenge --> Moved to Tier 2
  • Two-Face Challenge --> Moved to Tier 2
  • Scarecrow Challenge --> NEW Tier 2
  • Old Star Labs (Flash Family) Challenge --> NEW Tier 2
  • Coast City Alert --> Moved to Tier 3
  • League of Assassins Alert --> Moved to Tier 3
  • Strykers Island Penitentiary Alert --> Moved to Tier 3
  • Arkham Asylum Alert --> Moved to Tier 3
  • Regal Hotel Challenge --> NEW Tier 3
  • Secret STAR Labs Challenge --> NEW Tier 3
  • Circe Stronghold Challenge --> NEW Tier 3
  • Riddler Challenge --> NEW Tier 3
  • Eclipso Challenge --> NEW Tier 3
  • Cape Carmine Lighthouse Duo--> Moved to Tier 3
  • Ferris Aircraft Duo--> Moved to Tier 3
  • Old Gotham Subway Duo--> Moved to Tier 3

Visual:

  • Robin makes an impressive new entry into the fight against Poison Ivy. But, she still seems to have him right where she wants him...under her control!

Weapon Types:
Brawler

Headbutt has been renamed to Hammer Fist. 

New DLC for September Announced: Hand Of Fate

samuraipig, Aug 14, 12 2:03 PM.

HAND OF FATE PRODUCER LETTER! - 08/14/2012


Hello everyone,

I'm pleased to announce DC Universe Online's next DLC Pack – Hand of Fate! This marks our fifth DLC Pack, and it is unlike anything we've offered to date. It brings a whole new type of gameplay designed from the ground up to draw players out into our iconic, open-world cities, Gotham City and Metropolis. Featuring loads of side missions and a whole new type of group mission we call Operations, Hand of Fate will enrich our massive open world areas in unexpected ways, deepening and enlivening the game as players encounter not just the world and its challenges, but each other along the way. We are also excited to introduce Utility Belt Attachments. This handy item greatly expands loadout options and makes it viable to use more trinkets, toys, and consumables – ultimately opening the door to more fun and deeper tactics. Personally, I could never justify keeping a toy equipped when I played, no matter how fun it was, but now it's easy to have one at the ready. Read on for details!

Hand of Fate

I don't want to share too much yet about the backstory for Hand of Fate, but it will pit Doctor Fate and his heroic supporters against the evil sorcerer Felix Faust and his villainous cohorts in a classic tale of magic and mystery. Even as the world reels from Brainiac's invasion, other forces are moving, and dangerous plots are afoot. And when there's magic involved, anything can happen.

Operations

Operations, our new group missions, are what make the open-world magic possible. You can think of Operations as Raids or Alerts that can be set in the open-world, but they're more than that. For example, while on an Operation, up to eight players will be queued up in a starting instance to defeat a challenge alongside their iconic ally. After they win this challenge, they will go out into the open-world to take on the next stage of the operation. Players can split up in smaller groups to accomplish certain objectives, but they will find others require the entire group working as a team. In short, you and your friends will be able to tackle more and more varied content than ever before – in the open world! You'll probably find the new map UI from Game Update 17 extremely useful here!

Why Operations? We wanted to take high level players back out to Gotham and Metropolis, our most iconic and, by far, biggest locations, and add more excitement and activity all across the cityscapes. When the team first started talking about this, I had visions of new players being drawn to witness an epic battle between 8 top-tier players and a powerful boss, witnessing the high-level splendor firsthand, just like in the comics.

There's more to it, though. Players don't have to just watch. They can choose to get involved, and that's the type of emergent experience that I think will set DCUO and Hand of Fate apart. Especially on PvP phases, I expect this to create fireworks, awesome battles, and real strategy and competition in the open world. Along with that, one nice surprise for villains is that more than ever, villainous content will truly be villainous! It's from the perspective of the villains. I know that's been a touchy subject with many of our villains, forced to work long and hard alongside heroes in defeating Brainiac. Your pleas have not fallen on deaf ears! You get to be evil.

Side Missions

Along with Operations, Hand of Fate will feature roughly 60 side missions. Let me repeat that. 60 missions. These are similar to the Level 1-30 content that a lot of our players really enjoyed and have been asking for again. These missions are fun and add depth to the narrative and world, and of course offer their own rewards. I think players will really enjoy the everyday variety and challenges side missions have to offer.

Utility Belt Attachments

Last but certainly not least, I wanted to offer a little more information on Utility Belt Attachments. This feature is a useful and fun upgrade for players in all aspects of the game. There will be a variety of Utility Belts – offering anywhere from two to four Utility Compartments or Slots. The slots themselves can vary – some will only accept certain kinds of items, though the rarest will include Wild Card slots that allow you to equip any kind of trinket or consumable. Depending on the belt, you can equip offensive and defensive consumables, toys, or trinkets. As I mentioned earlier, most belts have pre-defined slots, encouraging balanced loadouts. One of the benefits of this is that it will actually make sense for more players to make use of toys. Toys have always been fun to play around with, but were not something that you could generally use much on Live (I normally use a more sensible trinket that offers the best combat benefit). With the additional capacity offered by Utility Compartments, I expect to see a lot more people using Toys (Dice, Balls, etc.) and Pets. These really do make the game more fun.

With that, I'll say goodbye. Remember to look for more information on Hand of Fate as we get closer to launch in the second half of September. We'll have a lot more to share.

Best,
Larry Liberty
Executive Producer
DC Universe Online

What Happened to Seasonal, What Did they Add, Why are Servers Down??? Read Fools!

Bing666, Aug 7, 12 3:32 PM.
Author Message
 Mepps  


Community Relations 
 
Joined: Jan 21, 2011
Messages: 1166
Online 

All servers will be offline Tuesday, 08.07.12, beginning at 7:30 AM PDT to launch Game Update 17! Downtime is expected to last about 5 hours. Click here to convert to your timezone. Please also note that there will be maintenance preventing logins happening tomorrow beginning at 6:00 a.m. PDT.

Players may notice the following changes:

 

The Tides of War 
The Atlantean Warships have left the straits of Metropolis, bringing an end to the Tides of War.

Mental and Gadgets Powers Update 
The Gadgets and Mental Power Sets have been improved. Each Power Set has received upgraded functionality, visual and audio effects. A few abilities have been shifted to the Iconic Tree, while some older, less popular abilities have been retired and replaced with all new ones!

All Mental and Gadget players, and players with Iconic Powers, will have their powers reset upon login so they can respec to their new abilities.

Ace Chemicals Map Exclusive for “The Last Laugh” owners and Legendary members 
Legendary members and owners of “The Last Laugh” will now be able to play the Ace Chemicals Legends map as an Arena.

Map UI Update
The in game Map has been given a complete visual overhaul! Players can now enjoy a more dynamic map system allowing them to see and track with much greater detail! Beyond improved navigation, players are now color coded and waypoints can be placed on group members to make them easier to find!  Place them by using triangle on the Gamepad.
Group members are now color coded to differentiate them on the Minimap. Each group member will have a different randomly assigned color, except for the group leader who is always yellow. Group members can “ping” the map by pressing R3 on the Gamepad on a spot on the map which will create a temporary waypoint for group members, seen both on the mini map and in the main Map UI.

Alerts:
Arkham Asylum

  • Mister Freeze's Boilers are now only targetable when players can damage them

Bludhaven:        

  • Psionic Hal Jordan’s Construct Fan’s turbulence and damage are now a better fit for this construct
  • Hazmat Officer Severson will now leave Bludhaven when he is no longer needed
  •  Major Force will no longer run and hide immediately after being defeated

Collections:

  • Corrected the physical placement of various Gold collections in Metropolis and Gotham City.

Combat:

  • Pet Improvements:
    • General
      • Pets now detect if they get stuck behind a door between themselves and their destination, if this occurs, the pet warps to their destination through the door
      • Pets have become more obedient. Most pets now follow to the side of their owner
    • Combat
      • Pets are now more responsive when entering combat and most should enter combat when their owner enters combat.
      • Pets should no longer lose their targets in combat and stop attacking.
      • Most pets attack the recent target of their owner. If the owner switches targets, the pet soon after changes to the same target. Pets hold their target for a minimum of 5 seconds before switching to its owner’s current target.
      • In combat, if a pet gets too far from its owner, it will fall back to the owner.
      • An attacking pet keeps its owner in combat and attacks hitting a pet now keep its owner in combat.
      • Group heals and buffs should now affect all pets in the group.
  •  
    • Flying Pets
      • Out of combat, flying pets now match their owner speed (even while boosted). If they get too far behind, they warp to their owner to keep up
      • Flying pets now only de-spawn if they are killed or de-spawned manually
      • In combat, flying pets now warp to their owner if their owner gets too far away
    • Ground Pets
      • Out of combat, ground pets do not match their owner speed and de-spawn if their owner gets too far away from them (usually from the owner using a super movement mode)
      • In combat, ground pets de-spawn if their owner gets too far away

Feats:

  • Battle for Earth “School of Hard Knocks” feats is now only visible to Legendary players and players who own Battle for Earth
  • “Metropolis Master Speedster”: Villain now correctly refers to the Chinatown Expert Speedster Challenge

Items:

  • Noble Warrior items can now be deleted
  • Coluan Crown of Defense now has an inventory icon and the appearance will display properly when the appearance is worn.
  • Promethium Lockboxes and PvP Champion Bonus marks awarded from opening boxes are now dropped into your inventory as physical items. Using the item will add the bonus mark to your currency tab.

Leagues:

  • Players will now see messaging in their chat log of how many League Members are online when entering the game or when joining a League

Powers:

  • Iconic Powers
    • The Clown Box and Gag Glove abilities have been removed from Gadgets Power Set and added to the Iconic Powers Tree.
  • Controllers
    • Control effects applied while in the Controller role no longer have a chance to break early due to damage.

Gadgets:

  • All Gadget power abilities have been visually updated.
  • Traps Tree
    • Battle Drone
      • Battle Drone now provides power to your group, up to 8 people
      • Increased Supercharge Cost of Battle Drone to 35%
    • Bunker Buster
      • The Supercharge cost of Bunker Buster has been decreased to 50%
      • Bunker Buster’s damage has been decreased slightly
    • Cryo-field
      • A small initial damage burst was added to Cryo-field
    •  Fear Gas
      • Increased range of Fear Gas by 2 meters
      • Fear Gas now sends enemies into a Panic
    • Neural Neutralizer
      • Increased Neural Neutralizer’s minimum damage so that it never hits for less than Gauss Grenade
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
    • Stealth
      • Stealth now removes on zone
      • Stealth is now useable while in combat
      • Players are no longer snared or use the sneaking animation while in Stealth
      • Increased cooldown to 30 seconds  
        • Cuff 'Em
          • Now deals damage, but will take players out of stealth when used
        • Implosion Mine
          • Now deals damage
          • Tooltip now states that this ability retains stealth when used but is vulnerable to interrupt
          • Decreased cooldown to 15 seconds
        • Surprise Attack
          • Corrected an issue that was preventing this attack from playing its full animation
    • Thermite Mine
      • Decreased the cast time to 1.4 seconds
      • Increased the cooldown to 1.5 seconds
    • Sleep Dart
      • The power cost of Sleep Dart has been decreased to 300
      • Damage done by Sleep Dart has been increased
  • Tricks Tree
    • Anesthetic
      • The amount healed by Anesthetic has been increased
    • Asphyxiation Gas
      • Asphyxiation Gas now uses more appropriate animation and effects
      • This power’s damage has been increased
    • Distract (formerly known as Hide)
      • Decreased the duration of damage absorption to 5 seconds
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
      • No longer makes you invisible
    • Energy Shield
      • Energy Shield is a new power that replaces Clown Box
        • Clown Box is now in the Iconic Powers Tree
      • Shields you if your health falls below 35%
    • Holographic Decoy
      • Holographic Decoy is a new power that replaces Sentry Turret
      • Players can transfer 25% of incoming damage to their new decoy
      • Holographic Decoy will taunt nearby enemies
    • Napalm Grenade
      • Napalm Grenade is a new power that replaces Bomb
      • Hits in a larger radius than Gauss Grenade with fewer targets but sets targets on fire
    • Photon Blast
      • Photon Blast is a new power that replaces Warden Turret
      • Photon Blast damages and stuns a single target
      • Deals more damage to target under 35% health
    • Stasis Field
      • Stasis Field now deals damage even if target is immune to encase
      • AppliesCrushed power interaction in Control Stance
      • Damage over time is as long as the encasement lasts
    • Suppressor Turret
      • Suppressor Turret  has added abilities: Flamethrower, Taser Pull, Stasis Encasement (formerly Warden Turret abilities)
      • Increased damage of primary attack
      • The size of the Suppressor Turret was reduced by 25%
      • The icon for Suppressor Turret has been updated
    • Vortex Cannon
      • Vortex Cannon is a new power that replaces Gag Glove
      • Vortex Cannon has the same functionality that Gag Glove had
      • Damage to characters is no longer split with objects
        • This also applies to Gag Glove

Message edited by Mepps on 08/06/2012 17:26:48.

 
 Mepps  


Community Relations 
 
Joined: Jan 21, 2011
Messages: 1166
Online 

 

Mental:

  • All Mental power abilities have been visually updated to a more organic energy style.
  • Telekinesis Tree
    • Bastion
      • Bastion now restores power when hit by enemies
      • Bastion now has a chance to damage enemy back when hit
      • Bastion now affects all grouped members
      • Supercharge cost has been increased to 100%
    • Bolt Barrage
      • Bolt Barrage has had its base damage increased
      • Bolt Barrage damage is no longer split between objects and characters, it can hit 8 of each type of entity
    • Cryokinesis
      • Cryokinesis power cost has been reduced to  370
      • Cryokinesis now deals extra damage to Dazed enemies and has a chance to knock them down
    • Mass Levitation
      • Mass Levitation now hits 8 targets instead of 4
      • Mass Levitation now also Dazes enemies
      • The Tooltip for this power has been corrected to include this is vulnerable to interrupt
    • Psychic Empowerment
      • Psychic Empowerment can be used on the Invisibility Loadout but will remove Stealth on use
    • Psychic Resonance
      • Psychic Resonance now deals extra damage to Dazed enemies
      • The power cost for Psychic Resonance has been reduced
    • Pyrokinesis
      • The Tooltip for Pyrokinesis now includes its ability to Stun enemies
    • Telekinesis
      • Telekinesis now also Dazes enemies
    • Telekinetic Bolt
      • The power cost for Telekinesis has been reduced
    • Telekinetic Push
      • Telekinetic Push now deals extra damage to Dazed enemies
    • Telekinetic Shield
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
      • The cooldown of Telekinetic Shield has been decreased  
    • Thought Bubble
      • Thought Bubble will damage the enemy even if enemy is immune to being encased
  • Illusion Tree
    • Convalesce
      • Convalesce is a new power that replaces Psychic Shield
      • Convalesce will break you out of control effects on use
      • Convalesce adds Damage Absorption for 2 seconds
      • Convalesce can rapidly regenerate the player’s health  
      • Convalesce has a Supercharge cost of 35%
    • Terror Tendrils  (Formerly Psychic Blades)
      • Terror Tendrils now inflicts Terror on enemies
    • Horrific Visage
      • Horrific Visage now requires Level 8 (Changed places in the tree with Terrorize)
      • Fixed an issue with Horrific Visage where the target would change into the monster form multiple times in a second
    • Invisibility 
      • Invisibility is a new power that replaces Illusory Forms
      • Invisibility works like Stealth from the Gadgets Power Set
        • Ambush: Sleep
          • Reduced stun duration to 15 seconds
          • Ambush: Sleep removes stealth when used
          • Ambush: Sleep now also deals damage
          • The cooldown has been lowered cooldown to 10 seconds
        • Ambush: Pain Blast
          • Updated the animation so that all weapon types play the same animation
    • Grandeur
      • Decreased the cooldown of Grandeur to 20 seconds
      • Increased the amount of Damage Absorption based on Restoration to 100% (matching the amount from Dominance)
    • Mass Hysteria
      • Mass Hysteria no longer snares the player when in use Mass Hysteria now adds Terror to up to 8 targets
    • Mass Terror
      • Mass Terror now can hit up to8 targets
      • Damage from Mass Terror is no longer split between objects and characters, it can hit 8 of each type of entity
      • Mass Terror now Panics enemies
    • Menace
      • Menace now deals damage
      • The power cost of Menace has been increased to 250
      • Menace deals extra damage to Terrified enemies
      • Menace now Panics enemies instead of causing a Stun
    • Phantom Flames
      • Increased base damage of Phantom Flames
      • Burning power interaction damage of Phantom Flames was reduced to match Fire’s power interaction
      • Reduced stun duration to 12 seconds when in Control role
    • Psychic Shock
      • Tooltip of Psychic Shock now includes the damage to Terrified enemies
      • Electrified power interaction now lasts the full 12 seconds even if the target breaks out
    • Reflect Pain
      • The Tooltip of Reflect Pain has been correct to now include that  it is useable while controlled
      • Transfers 100% of incoming damage to your target for 5 seconds capped at 15% of your maximum Health
      • The cool down of Reflect Pain has been increased to 28 seconds
    • Terrorize
      • Terrorize swapped places in the Illusion Tree with Horrific Visage
      • Terrorize now also causes enemies to Panic
      • Damage dealt by Terrorize increases on enemies at 35% health or below
      • Deals damage even if the target is immune to Crowd Control
      • Terrorize is now vulnerable to interrupt

 

PVP:

  • Battle for Earth Headquarters battles: The Engine Core will now properly report to the player’s combat log when thrown at someone.
  • Critical effect suppression is now properly applied in Arena zones when transformed into a Snowman by using the rare Season’s Greedings winter seasonal trinket.

Raids:
Battle for Earth: The Gates of Tartarus

  • We have corrected an issue where players were not receiving loot as intended. Now, when defeating Circe (Heroes) or Wonder Woman (Villains) players have a chance to receive a damaged circlet which grants a Mission (Memento of Goddess –for Heroes or The Goddess’ Favor –for Villains). Completing the Mission allows players to choose between two rewards, with different appearances – Dark Witch or Valiant Warrior.

UI:

  • Players can now create waypoints on group members in the Map UI.
    • Place them by using triangle on the game pad.
  • Group Members are now color coded to differentiate them on the Minimap. The colors are randomly assigned with the exception of the leader who is always yellow.
  • Players can now ping the map with a temporary waypoint in the Map UI. R3 on the Gamepad on the Map UI will create the waypoint that group members can see both on the Map and on the mini-map.

 

 


 
 Mepps  


Community Relations 
 
Joined: Jan 21, 2011
Messages: 1166
Online 

Update: The downtime will likely be extended by 30 minutes to one hour. We now are looking to be online at 1:00-1:30 PDT. 

For Mel to Not Read

Bing666, Jul 17, 12 9:58 AM.
 Mepps  


Community Relations 
 
Joined: Jan 21, 2011
Messages: 1028
Offline 

All servers will be offline Tuesday, 07.17.12, beginning at 7:00 AM PDT (2:00 PM GMT) to launch Game Update 16: Tides of War! Downtime is expected to last about 4 hours. Update notes will follow.

 

The Tides of War
During the summer, the seas become restless, churning with dangerous storms. Ocean Master, Aquaman’s conniving half brother, has rallied a force of mutineer Atlanteans in an attempt to usurp the throne of Atlantis! Their civil war has breached the waters of Metropolis, a crucial piece in the plot to rule the sea. Track “Tides of War” in your Mission Journal to venture into the Cave. Track “Tides of War” in your Mission Journal to find the Atleantean Frigates in Metropolis.

Moon Legends Map Exclusive for “The Last Laugh” owners and Legendary members
Legendary members and owners of “The Last Laugh” will now be able to play the Moon Arena map as a Legends character.

Vault Items Update
Three new military style gear set appearances (Logistics Officer, Sharpshooter, Aeronaut -24 new items total) have a chance to drop in the vault. Some older (launch) appearance items have been removed from the vault to make way for the new items and will continue to drop from NPC’s throughout the world.

Bludhaven Alert Update
The toxicity of Bludhaven has decreased slightly over time resulting in enemies that are less threatening in some areas. The exception being Chemo whom now prevents his enemies from running away in fear.

Alerts:

Bludhaven

  • Area 1:
    • Decreased the speed of the Half-Mutants to help prevent players from being overrun.
  • Area 2:
    • Adjusted the number of Chemoids that spawn in this area.
  • Area 3:
    • Increased the delay between mobs spawning from vats slightly.
  • Area 4 (Gauntlet and Boss Fight):
    • There are now fewer enemies when escorting the Hazmat personnel to Chemos last known location.
    • Hazmat personnel that die while being escorted will no longer respawn at the beginning.
    • Hazmat personnel have 2x health while being escorted and have 30% more time to be revived before being KO’d.
    • There is a solo Hazmat that has already located Chemo; he will speak with you when you finish clearing the gauntlet area. Chemo now creates a chemical barrier to keep his enemies from running.

Duos:
Shady Nightclub/Police Station

  • Iconic NPCs are now more resistant to crowd control.

Combat:
Fire

  • Absorb Heat ability now displays multiple beam effects as intended.

CounterAttack

  • The visual effect related to counter attacks (block breaking, block countering, interrupting) are no longer delayed.

Collections:

  • Metropolis:
    • Gold Collections in Suicide Slums that were perfectly hidden inside of buildings have been moved so you can collect them.
    • Fixed various Gold Collection Locations in the Tomorrow District.
  • Gotham City:
    •  Fixed various Gold Collection locations that were inside of structures and/or under the ground.
    • Moved a Gold Collection that was in danger of being sucked into a Paradox Rupture.
    • Fixed an issue where a Gold Collection was sunk into the ground south of the Knightsdome in Otisburg.
    • Fixed various Gold Collection locations in the Burnley district.
    • Giordano Botanical Gardens: Moved a Collection Node out from inside of a building just south of the Botanical Gardens.

Feats:

  • "My Life as a Robot" will now correctly update for villains.

General:

  • Reduced the cost of resetting seasonal events to 12 Replay Badges (from 29).

Marketplace:

  • Adding a Sheer (the original) version of net leggings to the Goth Leggings marketplace item. Purchasing the Goth Leggings from the Marketplace will now allow you to claim two versions of the item: one Sheer, and one not-Sheer. If you have already purchased the Goth Leggings, you will automatically be able to claim both versions from the Claim Window in the Marketplace UI.

PVP:
Arenas:
Headquarters Assault: Watchtower

  • Due to the unstable energies of the Fuel Cell the carrier is now vulnerable to lunges and melee combos. This vulnerability is apparent by the dizzy effects on the carrier.
  • Attack vulnerability while carrying the fuel cell will now only start after three seconds.
  • Corrected location of villain optional-mission reward barrels in the first stage. They should now spawn in the safe-area instead of out in the hangar.
  • Corrected positioning of villain safe-area door so there is no gap.

City Safehouses

  • After carrying the Graviton Technology or the Force Field Disruptor for 3 seconds, the carrier will become vulnerable to Interruption.

The Moon

  • Fixed an issue where weaponizing the rock did not interrupt the secure action.
  • Players who enter a Moon PvP match in progress will no longer experience a looping sound issue.

S.T.A.R. Labs

  • Fixed an issue where Capture Points visual effect would activate when the Capture Point was not active at the beginning of a round.

Raids:
Fortress: The Chasm

  • Superman and Lex Luthor have agreed to stop failing to appear when you are fighting the Sunstone Herald.
  • Fixed an issue where a Briefing was located inside of a wall.

UI:

  • Marketplace: The order success message when purchasing DLCs will now notify you that you will need to relaunch the game in order for DLC content to become available.
  • Descriptions in the Investigations, Briefings, and Collections UI may now be scrolled using the right analog stick.

Visual:

  • Spider Blade dual wield weapon has been reduced in size for brute sized characters to avoid clipping through the character body.
  • Wonder Woman's Headband style no longer clips into the forehead of male brute characters. –
  • Sunstone Bulwark head style no longer causes facial hair to disappear.
  • High Voltage face style no longer clips into the brow of male brute characters wearing an animal skin style.
  • A number of environment fixes have been made throughout the game world.
  • Duct Tape Mask
    • No longer clips into the cheeks of male characters wearing animal skins.
    • No longer displays incorrectly on Striker model characters.

Message edited by Mepps on 07/16/2012 18:04:29.

GU16 and summer event coming soon

Bing666, Jul 9, 12 10:41 PM.

Watch This! Haha

sneak420k, Jul 9, 12 2:04 PM.
http://youtu.be/pBkAi-giu-g

Servers Down for Update 15

Bing666, Jun 27, 12 10:19 AM.

DLC 4

Bing666, Jun 13, 12 8:42 PM.
 Mepps  


Community Relations 
 
Joined: Jan 21, 2011
Messages: 861
Online 

All servers will be offline Thursday, 06.14.12, beginning at 6:00 AM PDT (1:00 PM GMT) for a server hotfix. Downtime is expected to last about 3 hours. 

Players may notice the following changes: 

Special Sneak Preview – DLC4!

DC Universe Online's fourth DLC Pack, the Last Laugh, will be available starting Thursday, June 14th, for all players with Legendary Memberships. Dive into the Last Laugh's Player vs. Player chaos and experience the action first hand with all new Safehouse and Headquarters battles, Legends characters and maps, a new tier of PvP gear, the new weapon type, Shield, and more! If you have a Legendary Membership, all you have to do is log in! 

The Last Laugh will be on sale in the Marketplace beginning June 19th. 

 Gear:

  • The Noble Warrior appearances are now account bound instead of character bound.

Arena PVP:

Headquarters: Hall of Doom

  • Trickster now counts towards kill count in the second round properly.

S.T.A.R. Labs

  • Captures Points are now in sync with on-screen messaging.
  • On-Screen messaging during the match will now display to both factions.

Custom Chat Channels

  • Custom text chat channels have returned from their brief vacation. All of their future time off has been canceled.

Last Laugh Opens Early For Legendary Members!!

samuraipig, Jun 13, 12 11:32 AM.

Get the Last Laugh early with your Legendary Membership!

DC Universe Online's fourth DLC Pack, the Last Laugh, will be available starting Thursday, June 14th, for all players with Legendary Memberships. Dive into the Last Laugh's Player vs. Player chaos and experience the action first hand with all new Safehouse and Headquarters battles, Legends characters and maps, a new tier of PvP gear, the new weapon type, Shield, and more! If you have a Legendary Membership, all you have to do is log in! 

 

The Last Laugh will be on sale in the Marketplace beginning June 19th. 

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